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Marvel Sends Conan the Barbarian With a Bang in King Conan #6

When Conan set out from his homeland of Cimmeria as a young warrior, he had no idea of ​​the perils he would face or the wonders he would see. Conan won several accolades during his years as a barbarian and conqueror, and even when he became king, his inquisitive soul couldn’t let go of the notion of adventure. Placing his son Conn on the throne, Conan sets sail for the far reaches of the Western Sea, only to find himself shipwrecked on a cursed island, pursued by enemies old and new. With the end of the Hyborian Age at Marvel Comics as the licensing rights transferred to Titan Comics, King Conan #6, written by Jason Aaron with art by Mahmud Asrar and Matthew Wilson and letters by VC’s Travis Lanham, gives the legendary Cimmerian the send off he deserves.

King Conan #6 comes full circle as the Barbarian finally finds what he’s been looking for – a good death amidst the bloody dance of sword and fire. In Aquilonia, a messenger brings King Conan II his father’s broken sword and tells the horrific tale of a deadly storm and a sea full of corpses. Meanwhile, the story jumps back a few days when Conan and one of his oldest enemies, Thoth-Amon, join forces in a loose alliance to defeat Princess Prima, who keeps the curse of the island together. As Conan blows across the island, Thoth-Amon corners Prima. However, under the sea, a dark power calls the Dark Wizard, prompting him to pursue it.

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King Conan #6 shares his tales between two generations of kings as they walk the paths they have chosen. Conn was born and raised within the safety of castle walls, learning about Kingcraft at an early age. For Conan, war is all he has known. To him, a death with cold steel in hand is more welcoming than a warm seat on the throne. As if to honor Conan’s dying wish, the book takes him on a bloody journey, battling hordes of zombies, deadly beasts, and evil magic users. Writer Jason Aaron uses a plethora of storytelling boxes to dictate events on the page while subtly hinting at the brooding, burly warrior’s inner turmoil. As the flashing action scenes fade after the issue reaches a chaotic three-way battle resolution, a dark atmosphere is created as if to say goodbye to a timeless character.

The word “swashbuckling” may have become overrated, but it describes the artwork of King Conan #6 perfectly. Artist Mahmud Asrar uses bold lines and a generous amount of inking to create lively pages, depicting every bit of the brawl up close and to the extreme. Even among the chaotic scenes, Asrar frames the panels in such a way that the barbarian takes center stage as he guts gorillas and blasts zombies to smithereens in epic fashion. Colorist Matthew Wilson matches the illustrator’s energy using varying degrees of red, yellow and purple to amp up the madness to an eleven. From ethereal spirit beasts battling in the skies to blue waters crashing to shore, the color schemes match the book’s changing tone.

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King Conan #6 is a thrilling tale laced with action and drama that, by Crom, is entertaining from the first page to the last. It proves once again that, more than anything, Conan is an adventurer at heart. As Aaron tries to bring all parties together for one last big shot, the action takes over the script, conversations spinning on a loop until the clouds part and a new beginning emerges. . The book is steeped in nostalgia, celebrating Conan’s past and present, with Thoth-Amon and Conn being old characters from the 70s who have a significant influence on his present and now his future. King Conan #6 says a heartfelt goodbye to a king and a father, keeping the ending ambiguous even to the finality of things.